![]() Universes are managed in the Universes tab of the Project window. Very little user intervention is required with most of these protocols - Capture will accept most of them in a “Plug & Play” kind of manner. Once fixtures are patched onto Captures internal universes, you can link those internal universes to external universes that are coming into Capture via protocols like Art-Net or sACN. Then select the fixtures in the order you wish to patch them, click and hold the drag button and drag them to a start address in the open universe window. First, open one of the project universes by clicking on the Edit button in the Universes tab of the Project Window. The second option is to drag the fixtures to a start address within a universe window. For examples entering 2.1 would patch the fixtures to Universe 2, Address 1. The sequential patch window will appear giving you the options of “Start Address”, which is formatted by double clicking the option and entering Universe.Address. You can select the fixtures you wish to patch, in the order you want them patched, and from the red spanner (options) menu, you can select “Sequential Patch”. There are two ways of patching fixtures in Capture. The Mac 700’s will then span the truss equally. We then clone it so that we end up with one Mac 700 per meter of the truss.Ĭlone the Mac 700 Profile 11 times so the 12m truss has 1 Mac 700 every meter. In this example, we add a single Mac 700 profile from the library. Fixtures can be cloned, moved, rotated and deleted the same as any other object. To add a fixture, it needs to be dragged from the library to one of the wireframe design views.
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